Learn to create and publish great HTML5 Games

with EaselJS, CocoonJS and/or PhoneGap Build

NEW: updated Edition for EaselJS 0.7.1


Suitable for absolute beginners, as well as experienced programmers planning to shift towards creating games.


Play the book's game and learn how to create it:




You’re interested in making games or other interactive HTML5 apps, but you don’t quite know where to start and what you will need to accomplish that.

But HTML5 for iOS...? - Yes, tools like CocoonJS make it possible to run HTML5 games on mobile devices with (almost)native performance, take a look at these HTML5 iOS/Android examples: CocoonJS Game Examples or Biolab Disaster.

“From Zero to the Appstore - Blueprints for an HTML5-Game” contains step-by-step instructions to creating a fully functional HTML5 Game starting from scratch. The technology used for this part is the well known EaselJS framework.

The second part of the book focuses on packaging the app for mobile devices by using the CocoonJS Buildservice or the PhoneGap Build Service. The final steps of the book explain the process of submitting the finished app to the iTunes App Store and the Google Play Store.


View Table of Contents »

Download a Sample Chapter (PDF) »


Technology



HTML5 & EaselJS

Get to know the awesome EaselJS framework and how you can utilize it to create a great game.

Native Performance

Get a performance that is close to native apps to your HTML5 game with just a few clicks through CocoonJS.

Ease of Build

As an alternative to CocoonJS you will also have the choice to release your game with PhoneGap Build.

Techniques



Collision

Learn everything you need to know about collision and the different methods of its detection.

Audio

Learn the use of SoundJS, how to implement audio correctly on multiple platforms and what you should watch out for when using different formats and codecs.

Game Mechanics

Get know the basics of certain game mechanics like scoring and balancing.

Features



Visual Tricks

Learn techniques to make your game look good by using animations, smooth transitions and other stuff.

Build & Submit

Learn every detail about how to build and submit your game to the appstores.

Resources

Besides the packaged resources, you will get plenty of links to find further resources and help for your game.

 

$29

BUY IT

BOOK & RESOURCES

The most basic package and a great deal!

  • The 129 pages eBook
    Available as PDF
  • Chapter Sources
    Accompanied by individual source-files for each Chapter
  • Final Project Files
    Contains the complete Source-Files for the Demo-App, that’s in the Store
  • Creative Commons License
    Use the resources in your non-commercial projects
 
Buy this package for $29

$59

BUY IT

ADDITIONAL MATERIAL

Contains everything you need!

  • The 129 pages eBook
    Available as PDF
  • Chapter Sources
    Accompanied by individual source-files for each Chapter
  • Final Project Files
    Contains the complete Source-Files for the Demo-App, that’s in the Store
  • Additional Prototype
    Includes the fully commented source-code of this awesome prototype
  • Commercial Use
    Use all sources, assets, sounds ect. in your commercial projects without any limitations
 
Buy this package for $59

$3

BUY IT

JUST THE PDF

Nothing more, nothing less!

  • The 129 pages eBook
    Available as PDF
  • NO additional stuff
    no sources, no files, no assets
  • Just the teachings
    and instructions
 
Buy the PDF for $3


About the Author

Hi, my name is Olaf. I'm a mobile- & web-developer and I'm very passionate about my job. In the past year I've been beginning to shift from AS3 and Flash-Development towards HTML5 and JavaScript and I'd love to share this experience with as many people as possible and want to help everyone else with this transition or to get started with HTML5- & mobile technologies.

Visit my site: indiegamr.com or follow me on twitter: @indiegamr





FAQ

Is the book and its contents DRM free?

Yes, everything is totally DRM free.

I'm not from the US, what it the book's price in € or £?

The price in other currencies depends on the current exchange rate. Unlike certain big corporations (yes, I mean you Ad**e and you Ap**e) I won't charge you more just because you are from Europe. So the estimated, non-binding values of the packages are in €: €23, €46, €2.3 and in £: £20, £39, £2 - but again this depends on the exchange rate of your credit institution, the actual price of the book is in US Dollars ($).

Can I use the book's resources in my commercial projects?

If you have purchased the $59 or $99 version, you can use any resources in your commercial projects. Please note that the used libraries EaselJS and SoundJS have their own license (MIT) which also allows you to do pretty much anything, but is still separat from the resources of this book.

What if I accidentally delete the book or my hard-drive crashes?

You can download the purchased package exactly 5 times, if your hard-drives crashes more than 5 times, you will have to contact me.

What if I think the book is crap and I am frustrated to have paid for it?

My biggest goal is to help you and the last thing I want to see is you being frustrated. So if you should really not like what you've paid for, please send me an email and I will refund you your money. Please make sure you have checked out the Sample Chapters before you buy it.




Copyright 2013 Olaf Horstmann | indiegamr.com | Imprint

About the Author

Hi, my name is Olaf. I'm a mobile- & web-developer and I'm very passionate about my job. In the past year I've been beginning to shift from AS3 and Flash-Development towards HTML5 and JavaScript and I'd love to share this experience with as many people as possible and want to help everyone else with this transition or to get started with HTML5- & mobile technologies.

Visit my site: indiegamr.com or follow me on twitter: @indiegamr

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