<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Retro Style Platform Runner Game for mobile with EaselJS (Part 1)</title>
	<atom:link href="http://indiegamr.com/retro-style-plattform-runner-game-for-mobile-with-easeljs-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://indiegamr.com/retro-style-plattform-runner-game-for-mobile-with-easeljs-part-1/</link>
	<description>apps, indie &#38; beyond</description>
	<lastBuildDate>Sun, 20 Oct 2019 13:54:00 +0000</lastBuildDate>
		<sy:updatePeriod>hourly</sy:updatePeriod>
		<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=4.0.38</generator>
	<item>
		<title>By: Herzuull</title>
		<link>http://indiegamr.com/retro-style-plattform-runner-game-for-mobile-with-easeljs-part-1/#comment-52418</link>
		<dc:creator><![CDATA[Herzuull]]></dc:creator>
		<pubDate>Tue, 02 Sep 2014 21:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://indiegamr.com/?p=113#comment-52418</guid>
		<description><![CDATA[Hello ! 
Your tutorial is just awesome ! Thanks to it, I can bring back an old shmup project I have.
It&#039;s a vertical shmup, almost danmaku one (I&#039;ll take a look at performance issues with the lot of bullets / ennemies / bloodsplat ... ).
I have tried to do the logic behind easelJS but, by my-self and be a non mathematic guy, it&#039;s just a lose of time.


I&#039;m looking for a path system (like in gamemaker : ennemies follow a path made of points) if you have some ideas :)


Thanks again !
PS : here an old screen of the GameMaker version ;)]]></description>
		<content:encoded><![CDATA[<p>Hello !<br />
Your tutorial is just awesome ! Thanks to it, I can bring back an old shmup project I have.<br />
It&#8217;s a vertical shmup, almost danmaku one (I&#8217;ll take a look at performance issues with the lot of bullets / ennemies / bloodsplat &#8230; ).<br />
I have tried to do the logic behind easelJS but, by my-self and be a non mathematic guy, it&#8217;s just a lose of time.</p>
<p>I&#8217;m looking for a path system (like in gamemaker : ennemies follow a path made of points) if you have some ideas <img src="http://indiegamr.com/wp-includes/images/smilies/icon_smile.gif" alt=":)" class="wp-smiley" /></p>
<p>Thanks again !<br />
PS : here an old screen of the GameMaker version <img src="http://indiegamr.com/wp-includes/images/smilies/icon_wink.gif" alt=";)" class="wp-smiley" /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Spiele-Entwicklung mit dem Canvas-Element &#124; queoflow Blog</title>
		<link>http://indiegamr.com/retro-style-plattform-runner-game-for-mobile-with-easeljs-part-1/#comment-50009</link>
		<dc:creator><![CDATA[Spiele-Entwicklung mit dem Canvas-Element &#124; queoflow Blog]]></dc:creator>
		<pubDate>Fri, 27 Jun 2014 11:01:34 +0000</pubDate>
		<guid isPermaLink="false">http://indiegamr.com/?p=113#comment-50009</guid>
		<description><![CDATA[[...] http://indiegamr.com/retro-style-plattform-runner-game-for-mobile-with-easeljs-part-1/ [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] <a href="http://indiegamr.com/retro-style-plattform-runner-game-for-mobile-with-easeljs-part-1/" rel="nofollow">http://indiegamr.com/retro-style-plattform-runner-game-for-mobile-with-easeljs-part-1/</a> [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: HTML5</title>
		<link>http://indiegamr.com/retro-style-plattform-runner-game-for-mobile-with-easeljs-part-1/#comment-48418</link>
		<dc:creator><![CDATA[HTML5]]></dc:creator>
		<pubDate>Thu, 12 Jun 2014 01:25:06 +0000</pubDate>
		<guid isPermaLink="false">http://indiegamr.com/?p=113#comment-48418</guid>
		<description><![CDATA[I wonder, where you able to handle EaselJs’s onPress events inside CocoonJS?]]></description>
		<content:encoded><![CDATA[<p>I wonder, where you able to handle EaselJs’s onPress events inside CocoonJS?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Big List of HTML5 Game Tutorials &#124; Game Venture</title>
		<link>http://indiegamr.com/retro-style-plattform-runner-game-for-mobile-with-easeljs-part-1/#comment-42685</link>
		<dc:creator><![CDATA[The Big List of HTML5 Game Tutorials &#124; Game Venture]]></dc:creator>
		<pubDate>Thu, 01 May 2014 20:29:25 +0000</pubDate>
		<guid isPermaLink="false">http://indiegamr.com/?p=113#comment-42685</guid>
		<description><![CDATA[[...] Style Platform Runner: Part1, Part2, Part3, Part4, [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] Style Platform Runner: Part1, Part2, Part3, Part4, [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: olsn</title>
		<link>http://indiegamr.com/retro-style-plattform-runner-game-for-mobile-with-easeljs-part-1/#comment-10134</link>
		<dc:creator><![CDATA[olsn]]></dc:creator>
		<pubDate>Sat, 16 Mar 2013 14:41:51 +0000</pubDate>
		<guid isPermaLink="false">http://indiegamr.com/?p=113#comment-10134</guid>
		<description><![CDATA[Posted the fix here: http://indiegamr.com/quickfix-to-enable-touch-of-easeljs-displayobjects-in-cocoonjs/]]></description>
		<content:encoded><![CDATA[<p>Posted the fix here: <a href="http://indiegamr.com/quickfix-to-enable-touch-of-easeljs-displayobjects-in-cocoonjs/" rel="nofollow">http://indiegamr.com/quickfix-to-enable-touch-of-easeljs-displayobjects-in-cocoonjs/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: olsn</title>
		<link>http://indiegamr.com/retro-style-plattform-runner-game-for-mobile-with-easeljs-part-1/#comment-10132</link>
		<dc:creator><![CDATA[olsn]]></dc:creator>
		<pubDate>Sat, 16 Mar 2013 14:30:02 +0000</pubDate>
		<guid isPermaLink="false">http://indiegamr.com/?p=113#comment-10132</guid>
		<description><![CDATA[Hi Jake,

yes I did not test this this on individual DisplayObjects, just on the Stage and I assumed that it would work on everything, but you are right, as it turns out this was not working. I tracked down the issue that was causing this problem and wrote a little quick fix for that, I&#039;ll post it shortly.

cheers]]></description>
		<content:encoded><![CDATA[<p>Hi Jake,</p>
<p>yes I did not test this this on individual DisplayObjects, just on the Stage and I assumed that it would work on everything, but you are right, as it turns out this was not working. I tracked down the issue that was causing this problem and wrote a little quick fix for that, I&#8217;ll post it shortly.</p>
<p>cheers</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jake</title>
		<link>http://indiegamr.com/retro-style-plattform-runner-game-for-mobile-with-easeljs-part-1/#comment-10014</link>
		<dc:creator><![CDATA[Jake]]></dc:creator>
		<pubDate>Fri, 15 Mar 2013 23:15:56 +0000</pubDate>
		<guid isPermaLink="false">http://indiegamr.com/?p=113#comment-10014</guid>
		<description><![CDATA[Well, after setting createjs.Touch.enable(stage), touchstart fires when registered on canvas level, still not on an individual DisplayObject though.]]></description>
		<content:encoded><![CDATA[<p>Well, after setting createjs.Touch.enable(stage), touchstart fires when registered on canvas level, still not on an individual DisplayObject though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jake</title>
		<link>http://indiegamr.com/retro-style-plattform-runner-game-for-mobile-with-easeljs-part-1/#comment-10007</link>
		<dc:creator><![CDATA[Jake]]></dc:creator>
		<pubDate>Fri, 15 Mar 2013 22:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://indiegamr.com/?p=113#comment-10007</guid>
		<description><![CDATA[For some reason, neither is working for me at the canvas or DisplayObject level.
I&#039;m using EaselJs 0.6.0 with the latest version of CocoonJS (downloaded today).

document.addEventListener(&#039;touchstart&#039;,..) works, but the same call fails when performed on a canvas or a DisplayObject instance.

I tried also &quot;click&quot; instead of &quot;touchstart&quot;.

Do you have any suggestion what might cause it?]]></description>
		<content:encoded><![CDATA[<p>For some reason, neither is working for me at the canvas or DisplayObject level.<br />
I&#8217;m using EaselJs 0.6.0 with the latest version of CocoonJS (downloaded today).</p>
<p>document.addEventListener(&#8216;touchstart&#8217;,..) works, but the same call fails when performed on a canvas or a DisplayObject instance.</p>
<p>I tried also &#8220;click&#8221; instead of &#8220;touchstart&#8221;.</p>
<p>Do you have any suggestion what might cause it?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: olsn</title>
		<link>http://indiegamr.com/retro-style-plattform-runner-game-for-mobile-with-easeljs-part-1/#comment-9996</link>
		<dc:creator><![CDATA[olsn]]></dc:creator>
		<pubDate>Fri, 15 Mar 2013 21:18:33 +0000</pubDate>
		<guid isPermaLink="false">http://indiegamr.com/?p=113#comment-9996</guid>
		<description><![CDATA[Yes, that worked. Although since EaselJS 0.6.0 is released I suggest you use .addEventListener() instead of .onPress (but both are still working)
http://www.createjs.com/Docs/EaselJS/classes/EventDispatcher.html]]></description>
		<content:encoded><![CDATA[<p>Yes, that worked. Although since EaselJS 0.6.0 is released I suggest you use .addEventListener() instead of .onPress (but both are still working)<br />
<a href="http://www.createjs.com/Docs/EaselJS/classes/EventDispatcher.html" rel="nofollow">http://www.createjs.com/Docs/EaselJS/classes/EventDispatcher.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jake</title>
		<link>http://indiegamr.com/retro-style-plattform-runner-game-for-mobile-with-easeljs-part-1/#comment-9995</link>
		<dc:creator><![CDATA[Jake]]></dc:creator>
		<pubDate>Fri, 15 Mar 2013 21:14:14 +0000</pubDate>
		<guid isPermaLink="false">http://indiegamr.com/?p=113#comment-9995</guid>
		<description><![CDATA[I wonder, where you able to handle EaselJs&#039;s onPress events inside CocoonJS?]]></description>
		<content:encoded><![CDATA[<p>I wonder, where you able to handle EaselJs&#8217;s onPress events inside CocoonJS?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
