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	<title>Comments on: Retro Style Platform Runner Game for mobile with EaselJS (Part 4) – adjusting to mobile displays</title>
	<atom:link href="http://indiegamr.com/retro-style-platform-runner-game-for-mobile-with-easeljs-part-4-adjusting-to-mobile-displays/feed/" rel="self" type="application/rss+xml" />
	<link>http://indiegamr.com/retro-style-platform-runner-game-for-mobile-with-easeljs-part-4-adjusting-to-mobile-displays/</link>
	<description>apps, indie &#38; beyond</description>
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		<title>By: Extrawurst</title>
		<link>http://indiegamr.com/retro-style-platform-runner-game-for-mobile-with-easeljs-part-4-adjusting-to-mobile-displays/#comment-561</link>
		<dc:creator><![CDATA[Extrawurst]]></dc:creator>
		<pubDate>Wed, 05 Sep 2012 09:32:50 +0000</pubDate>
		<guid isPermaLink="false">http://indiegamr.com/?p=261#comment-561</guid>
		<description><![CDATA[Hi, nice article but I recently tried to get the xyz.snapToPixel stuff to work and stumbled over this. You should mention in this article that easeljs need you to not only set myObject.snapToPixel to true but to get this to work at all on any of your displayobjects you need to turn in on in the stage object by doing this: stage.snapToPixelEnabled = true; because this is false by default.]]></description>
		<content:encoded><![CDATA[<p>Hi, nice article but I recently tried to get the xyz.snapToPixel stuff to work and stumbled over this. You should mention in this article that easeljs need you to not only set myObject.snapToPixel to true but to get this to work at all on any of your displayobjects you need to turn in on in the stage object by doing this: stage.snapToPixelEnabled = true; because this is false by default.</p>
]]></content:encoded>
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		<title>By: Lars</title>
		<link>http://indiegamr.com/retro-style-platform-runner-game-for-mobile-with-easeljs-part-4-adjusting-to-mobile-displays/#comment-307</link>
		<dc:creator><![CDATA[Lars]]></dc:creator>
		<pubDate>Wed, 25 Jul 2012 16:10:50 +0000</pubDate>
		<guid isPermaLink="false">http://indiegamr.com/?p=261#comment-307</guid>
		<description><![CDATA[Thank you for this part 4 - I&#039;ve been looking for info on how to adjust to the size of mobile displays.]]></description>
		<content:encoded><![CDATA[<p>Thank you for this part 4 &#8211; I&#8217;ve been looking for info on how to adjust to the size of mobile displays.</p>
]]></content:encoded>
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		<title>By: Retro Style Platform Runner Game for mobile with EaselJS (Part 5) – Animations and polishing &#124; indiegamr</title>
		<link>http://indiegamr.com/retro-style-platform-runner-game-for-mobile-with-easeljs-part-4-adjusting-to-mobile-displays/#comment-295</link>
		<dc:creator><![CDATA[Retro Style Platform Runner Game for mobile with EaselJS (Part 5) – Animations and polishing &#124; indiegamr]]></dc:creator>
		<pubDate>Tue, 24 Jul 2012 13:56:50 +0000</pubDate>
		<guid isPermaLink="false">http://indiegamr.com/?p=261#comment-295</guid>
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		<title>By: Retro Style Platform Runner Game for mobile with EaselJS (Part 1) &#124; indiegamr</title>
		<link>http://indiegamr.com/retro-style-platform-runner-game-for-mobile-with-easeljs-part-4-adjusting-to-mobile-displays/#comment-293</link>
		<dc:creator><![CDATA[Retro Style Platform Runner Game for mobile with EaselJS (Part 1) &#124; indiegamr]]></dc:creator>
		<pubDate>Tue, 24 Jul 2012 13:56:07 +0000</pubDate>
		<guid isPermaLink="false">http://indiegamr.com/?p=261#comment-293</guid>
		<description><![CDATA[[...] Part 4: Adjustments for mobile devices [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] Part 4: Adjustments for mobile devices [&#8230;]</p>
]]></content:encoded>
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		<title>By: Retro Style Platform Runner Game for mobile with EaselJS (Part 2) &#124; indiegamr</title>
		<link>http://indiegamr.com/retro-style-platform-runner-game-for-mobile-with-easeljs-part-4-adjusting-to-mobile-displays/#comment-292</link>
		<dc:creator><![CDATA[Retro Style Platform Runner Game for mobile with EaselJS (Part 2) &#124; indiegamr]]></dc:creator>
		<pubDate>Tue, 24 Jul 2012 13:55:48 +0000</pubDate>
		<guid isPermaLink="false">http://indiegamr.com/?p=261#comment-292</guid>
		<description><![CDATA[[...] Part 4: Adjustments for mobile devices [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] Part 4: Adjustments for mobile devices [&#8230;]</p>
]]></content:encoded>
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	<item>
		<title>By: Retro Style Platform Runner Game for mobile with EaselJS (Part 3) &#8211; adding movement &#38; more collision &#124; indiegamr</title>
		<link>http://indiegamr.com/retro-style-platform-runner-game-for-mobile-with-easeljs-part-4-adjusting-to-mobile-displays/#comment-291</link>
		<dc:creator><![CDATA[Retro Style Platform Runner Game for mobile with EaselJS (Part 3) &#8211; adding movement &#38; more collision &#124; indiegamr]]></dc:creator>
		<pubDate>Tue, 24 Jul 2012 13:55:30 +0000</pubDate>
		<guid isPermaLink="false">http://indiegamr.com/?p=261#comment-291</guid>
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		<title>By: olsn</title>
		<link>http://indiegamr.com/retro-style-platform-runner-game-for-mobile-with-easeljs-part-4-adjusting-to-mobile-displays/#comment-285</link>
		<dc:creator><![CDATA[olsn]]></dc:creator>
		<pubDate>Mon, 23 Jul 2012 13:35:55 +0000</pubDate>
		<guid isPermaLink="false">http://indiegamr.com/?p=261#comment-285</guid>
		<description><![CDATA[Yes, that&#039;s true, quite a bit changed. But it demonstrates pretty well, how many parts of an application are affected by screen-sizes and aspect-ratios.
If you have any questions: Write a comment or send me an email ;-)

cheers]]></description>
		<content:encoded><![CDATA[<p>Yes, that&#8217;s true, quite a bit changed. But it demonstrates pretty well, how many parts of an application are affected by screen-sizes and aspect-ratios.<br />
If you have any questions: Write a comment or send me an email <img src="http://indiegamr.com/wp-includes/images/smilies/icon_wink.gif" alt=";-)" class="wp-smiley" /></p>
<p>cheers</p>
]]></content:encoded>
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	<item>
		<title>By: adude</title>
		<link>http://indiegamr.com/retro-style-platform-runner-game-for-mobile-with-easeljs-part-4-adjusting-to-mobile-displays/#comment-284</link>
		<dc:creator><![CDATA[adude]]></dc:creator>
		<pubDate>Mon, 23 Jul 2012 13:30:37 +0000</pubDate>
		<guid isPermaLink="false">http://indiegamr.com/?p=261#comment-284</guid>
		<description><![CDATA[Wooow, so much happened on this part!
I&#039;m still struggling on my version of this game to make it work as yours.
As I mess around with the code I&#039;m learning loads of cool stuff about JS.:)
See ya on Part 5!]]></description>
		<content:encoded><![CDATA[<p>Wooow, so much happened on this part!<br />
I&#8217;m still struggling on my version of this game to make it work as yours.<br />
As I mess around with the code I&#8217;m learning loads of cool stuff about JS.:)<br />
See ya on Part 5!</p>
]]></content:encoded>
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