<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
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<channel>
	<title>Comments for indiegamr</title>
	<atom:link href="http://indiegamr.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://indiegamr.com</link>
	<description>apps, indie &#38; beyond</description>
	<lastBuildDate>Sun, 20 Oct 2019 13:54:00 +0000</lastBuildDate>
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	<item>
		<title>Comment on EaselJS Pixel Perfect Collision Detection for Bitmaps with Alpha Threshold by Ehka</title>
		<link>http://indiegamr.com/easeljs-pixel-perfect-collision-detection-for-bitmaps-with-alpha-threshold/#comment-52543</link>
		<dc:creator><![CDATA[Ehka]]></dc:creator>
		<pubDate>Sun, 20 Oct 2019 13:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://indiegamr.com/?p=558#comment-52543</guid>
		<description><![CDATA[hi！ olsn




when i use this JS 




it&#039;s tell me wrong:




ndgmr.Collision.js:173 Uncaught TypeError: Cannot read property &#039;max&#039; of undefined
    at _intersectingImagePart (ndgmr.Collision.js:173)
    at Object.checkPixelCollision (ndgmr.Collision.js:89)
    at Function.tick (game.js:265)
    at createjs.min.js:12
    at Function.b._dispatchEvent (createjs.min.js:12)
    at Function.b._dispatchEvent (createjs.min.js:12)
    at Function.b.dispatchEvent (createjs.min.js:12)
    at Function.a._tick (createjs.min.js:12)
    at a._handleTimeout (createjs.min.js:12)]]></description>
		<content:encoded><![CDATA[<p>hi！ olsn</p>
<p>when i use this JS </p>
<p>it&#8217;s tell me wrong:</p>
<p>ndgmr.Collision.js:173 Uncaught TypeError: Cannot read property &#8216;max&#8217; of undefined<br />
    at _intersectingImagePart (ndgmr.Collision.js:173)<br />
    at Object.checkPixelCollision (ndgmr.Collision.js:89)<br />
    at Function.tick (game.js:265)<br />
    at createjs.min.js:12<br />
    at Function.b._dispatchEvent (createjs.min.js:12)<br />
    at Function.b._dispatchEvent (createjs.min.js:12)<br />
    at Function.b.dispatchEvent (createjs.min.js:12)<br />
    at Function.a._tick (createjs.min.js:12)<br />
    at a._handleTimeout (createjs.min.js:12)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MsgPack vs. JSON: Cut your client-server exchange traffic by 50% with one line of code by earonesty</title>
		<link>http://indiegamr.com/cut-your-data-exchange-traffic-by-up-to-50-with-one-line-of-code-msgpack-vs-json/#comment-52542</link>
		<dc:creator><![CDATA[earonesty]]></dc:creator>
		<pubDate>Tue, 15 Oct 2019 21:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://indiegamr.com/?p=72#comment-52542</guid>
		<description><![CDATA[Current version of msgpack supports utf8 fine.   And node version is back to faster than JS again.]]></description>
		<content:encoded><![CDATA[<p>Current version of msgpack supports utf8 fine.   And node version is back to faster than JS again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Removing Ads from Windows8 Apps by Oda Nobunaga</title>
		<link>http://indiegamr.com/removing-ads-from-windows8-apps/#comment-52541</link>
		<dc:creator><![CDATA[Oda Nobunaga]]></dc:creator>
		<pubDate>Tue, 04 Jun 2019 16:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://indiegamr.com/?p=523#comment-52541</guid>
		<description><![CDATA[It still works, just tried it with playsheets for google sheets.

Edit: google can suck it.]]></description>
		<content:encoded><![CDATA[<p>It still works, just tried it with playsheets for google sheets.</p>
<p>Edit: google can suck it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on EaselJS Pixel Perfect Collision Detection for Bitmaps with Alpha Threshold by Olivier C</title>
		<link>http://indiegamr.com/easeljs-pixel-perfect-collision-detection-for-bitmaps-with-alpha-threshold/#comment-52529</link>
		<dc:creator><![CDATA[Olivier C]]></dc:creator>
		<pubDate>Tue, 14 May 2019 20:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://indiegamr.com/?p=558#comment-52529</guid>
		<description><![CDATA[Hey, I&#039;ve encountered the same issue using Chrome.
I&#039;ve edited the line 173 with  &lt;code&gt;return ctx.getImageData(0, 0, Math.max(1, intersetion. Math.max(1, intersetion.height)).data;&lt;/code&gt;
now it works...]]></description>
		<content:encoded><![CDATA[<p>Hey, I&#8217;ve encountered the same issue using Chrome.<br />
I&#8217;ve edited the line 173 with  <code>return ctx.getImageData(0, 0, Math.max(1, intersetion. Math.max(1, intersetion.height)).data;</code><br />
now it works&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Generate Repeatable Random Numbers (in JS) by Дмитрий Паржицкий</title>
		<link>http://indiegamr.com/generate-repeatable-random-numbers-in-js/#comment-52500</link>
		<dc:creator><![CDATA[Дмитрий Паржицкий]]></dc:creator>
		<pubDate>Mon, 25 Jun 2018 13:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://indiegamr.com/?p=407#comment-52500</guid>
		<description><![CDATA[Played that game for an hour]]></description>
		<content:encoded><![CDATA[<p>Played that game for an hour</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on EaselJS Pixel Perfect Collision Detection for Bitmaps with Alpha Threshold by rarema</title>
		<link>http://indiegamr.com/easeljs-pixel-perfect-collision-detection-for-bitmaps-with-alpha-threshold/#comment-52498</link>
		<dc:creator><![CDATA[rarema]]></dc:creator>
		<pubDate>Tue, 01 May 2018 09:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://indiegamr.com/?p=558#comment-52498</guid>
		<description><![CDATA[hi！ olsn
when i use this JS 
it&#039;s tell me wrong:
DOMException: Failed to execute &#039;getImageData&#039; on &#039;CanvasRenderingContext2D&#039;: The source height is 0.
    at _intersectingImagePart (http://localhost:63342/planeGame/flyGo/js/ndgmr.Collision.js:173:16)
    at Object.checkPixelCollision (http://localhost:63342/planeGame/flyGo/js/ndgmr.Collision.js:89:18)
    at updateEnemy (http://localhost:63342/planeGame/flyGo/js/game.js:816:31)
    at updateGame (http://localhost:63342/planeGame/flyGo/js/game.js:754:5)
    at http://localhost:63342/planeGame/flyGo/js/game.js:741:9
    at Function.b._dispatchEvent (http://localhost:63342/planeGame/flyGo/js/createjs.min.js:12:4090)
    at Function.b._dispatchEvent (http://localhost:63342/planeGame/flyGo/js/createjs.min.js:12:4158)
    at Function.b.dispatchEvent (http://localhost:63342/planeGame/flyGo/js/createjs.min.js:12:3479)
    at Function.a._tick (http://localhost:63342/planeGame/flyGo/js/createjs.min.js:12:7459)
    at a._handleTimeout (http://localhost:63342/planeGame/flyGo/js/createjs.min.js:12:6772)]]></description>
		<content:encoded><![CDATA[<p>hi！ olsn<br />
when i use this JS<br />
it&#8217;s tell me wrong:<br />
DOMException: Failed to execute &#8216;getImageData&#8217; on &#8216;CanvasRenderingContext2D': The source height is 0.<br />
    at _intersectingImagePart (<a href="http://localhost:63342/planeGame/flyGo/js/ndgmr.Collision.js:173:16" rel="nofollow">http://localhost:63342/planeGame/flyGo/js/ndgmr.Collision.js:173:16</a>)<br />
    at Object.checkPixelCollision (<a href="http://localhost:63342/planeGame/flyGo/js/ndgmr.Collision.js:89:18" rel="nofollow">http://localhost:63342/planeGame/flyGo/js/ndgmr.Collision.js:89:18</a>)<br />
    at updateEnemy (<a href="http://localhost:63342/planeGame/flyGo/js/game.js:816:31" rel="nofollow">http://localhost:63342/planeGame/flyGo/js/game.js:816:31</a>)<br />
    at updateGame (<a href="http://localhost:63342/planeGame/flyGo/js/game.js:754:5" rel="nofollow">http://localhost:63342/planeGame/flyGo/js/game.js:754:5</a>)<br />
    at <a href="http://localhost:63342/planeGame/flyGo/js/game.js:741:9" rel="nofollow">http://localhost:63342/planeGame/flyGo/js/game.js:741:9</a><br />
    at Function.b._dispatchEvent (<a href="http://localhost:63342/planeGame/flyGo/js/createjs.min.js:12:4090" rel="nofollow">http://localhost:63342/planeGame/flyGo/js/createjs.min.js:12:4090</a>)<br />
    at Function.b._dispatchEvent (<a href="http://localhost:63342/planeGame/flyGo/js/createjs.min.js:12:4158" rel="nofollow">http://localhost:63342/planeGame/flyGo/js/createjs.min.js:12:4158</a>)<br />
    at Function.b.dispatchEvent (<a href="http://localhost:63342/planeGame/flyGo/js/createjs.min.js:12:3479" rel="nofollow">http://localhost:63342/planeGame/flyGo/js/createjs.min.js:12:3479</a>)<br />
    at Function.a._tick (<a href="http://localhost:63342/planeGame/flyGo/js/createjs.min.js:12:7459" rel="nofollow">http://localhost:63342/planeGame/flyGo/js/createjs.min.js:12:7459</a>)<br />
    at a._handleTimeout (<a href="http://localhost:63342/planeGame/flyGo/js/createjs.min.js:12:6772" rel="nofollow">http://localhost:63342/planeGame/flyGo/js/createjs.min.js:12:6772</a>)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Generate Repeatable Random Numbers (in JS) by Roger Heathcote</title>
		<link>http://indiegamr.com/generate-repeatable-random-numbers-in-js/#comment-52472</link>
		<dc:creator><![CDATA[Roger Heathcote]]></dc:creator>
		<pubDate>Tue, 22 Nov 2016 22:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://indiegamr.com/?p=407#comment-52472</guid>
		<description><![CDATA[Thanks for that, just what I needed for testing some code that uses random numbers!]]></description>
		<content:encoded><![CDATA[<p>Thanks for that, just what I needed for testing some code that uses random numbers!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Generate Repeatable Random Numbers (in JS) by Spoygg</title>
		<link>http://indiegamr.com/generate-repeatable-random-numbers-in-js/#comment-52471</link>
		<dc:creator><![CDATA[Spoygg]]></dc:creator>
		<pubDate>Mon, 14 Nov 2016 14:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://indiegamr.com/?p=407#comment-52471</guid>
		<description><![CDATA[there is double jump though]]></description>
		<content:encoded><![CDATA[<p>there is double jump though</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Removing Ads from Windows8 Apps by Sleabiac</title>
		<link>http://indiegamr.com/removing-ads-from-windows8-apps/#comment-52470</link>
		<dc:creator><![CDATA[Sleabiac]]></dc:creator>
		<pubDate>Tue, 08 Nov 2016 21:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://indiegamr.com/?p=523#comment-52470</guid>
		<description><![CDATA[I already bought the computer, why do I have to pay for games that were adless in previous versions? Besides, you wouldn&#039;t be supporting the development of the game, but just Microsoft. Do you really think every time someone buys it, the team gets a percentage?]]></description>
		<content:encoded><![CDATA[<p>I already bought the computer, why do I have to pay for games that were adless in previous versions? Besides, you wouldn&#8217;t be supporting the development of the game, but just Microsoft. Do you really think every time someone buys it, the team gets a percentage?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Are those &#8220;Let&#8217;s Play &#8230;Videos&#8221; bad for the gaming industry? by FutureFox</title>
		<link>http://indiegamr.com/are-those-lets-play-videos-bad-for-the-gaming-industry/#comment-52468</link>
		<dc:creator><![CDATA[FutureFox]]></dc:creator>
		<pubDate>Sat, 08 Oct 2016 08:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://indiegamr.com/?p=435#comment-52468</guid>
		<description><![CDATA[I feel its a net zero effect. Likely just as many people not buying a game because of LPs have others who do based on LPs serving as a extended preview of the actual game; not just trailers or a watered down demo.

LPs might not be as bad for AAA companies but it can be a drag for small studios (some are single digit teams barely getting by) that lose or barely break even because there little game can&#039;t garner enough share in the market to be profitable.

It&#039;s a sad state of affairs, but as I alluded to above, sometimes if a game really strikes your fancy you might disciplined enough to purchase it. IF a game doesn&#039;t quite pan out how you thought it be but don&#039;t want to buy then LPs scratch that particular itch. I did the same for Castlevania Lords of Shadow 2. I wanted to like it but it just had too many missteps for me to drop $60 bones on it. But I liked some of the style and music so I watched the LP from beginning to end and was satisfied I did.]]></description>
		<content:encoded><![CDATA[<p>I feel its a net zero effect. Likely just as many people not buying a game because of LPs have others who do based on LPs serving as a extended preview of the actual game; not just trailers or a watered down demo.</p>
<p>LPs might not be as bad for AAA companies but it can be a drag for small studios (some are single digit teams barely getting by) that lose or barely break even because there little game can&#8217;t garner enough share in the market to be profitable.</p>
<p>It&#8217;s a sad state of affairs, but as I alluded to above, sometimes if a game really strikes your fancy you might disciplined enough to purchase it. IF a game doesn&#8217;t quite pan out how you thought it be but don&#8217;t want to buy then LPs scratch that particular itch. I did the same for Castlevania Lords of Shadow 2. I wanted to like it but it just had too many missteps for me to drop $60 bones on it. But I liked some of the style and music so I watched the LP from beginning to end and was satisfied I did.</p>
]]></content:encoded>
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